主题
BlurStyle 继承自: Enum
Styles to use for blurs
示例
python
import flet as ft
def showcase_card(style: ft.BlurStyle) -> ft.Container:
sample = ft.Container(
width=130,
height=90,
border_radius=12,
bgcolor=ft.Colors.BLUE_400,
shadow=ft.BoxShadow(
blur_radius=28,
spread_radius=3,
color=ft.Colors.RED_400,
offset=ft.Offset(10, 10),
blur_style=style,
),
)
return ft.Container(
width=300,
height=180,
padding=12,
border=ft.Border.all(1, ft.Colors.RED),
border_radius=10,
bgcolor=ft.Colors.SURFACE_CONTAINER_LOW,
content=ft.Column(
spacing=12,
horizontal_alignment=ft.CrossAxisAlignment.CENTER,
controls=[
ft.Text(style.name, weight=ft.FontWeight.BOLD),
sample,
],
),
)
def main(page: ft.Page):
page.horizontal_alignment = ft.CrossAxisAlignment.CENTER
page.appbar = ft.AppBar(title="BlurStyle Showcase")
page.add(
ft.SafeArea(
content=ft.Column(
controls=[
ft.Text(
"Compare shadow blur rendering styles. "
"The blue box uses red shadow with selected blur style."
),
ft.Row(
wrap=True,
spacing=12,
expand=True,
scroll=ft.ScrollMode.AUTO,
alignment=ft.MainAxisAlignment.CENTER,
controls=[showcase_card(style) for style in ft.BlurStyle],
),
]
)
)
)
if __name__ == "__main__":
ft.run(main)枚举值
| 名称 | 类型 | 默认值 | 说明 |
|---|---|---|---|
NORMAL | — | 'normal' | Fuzzy inside and outside. This is useful for painting shadows that are offset from the shape that ostensibly is casting the shadow. |
SOLID | — | 'solid' | Solid inside, fuzzy outside. This corresponds to drawing the shape, and additionally drawing the blur. This can make objects appear brighter, maybe even as if they were fluorescent. |
OUTER | — | 'outer' | Nothing inside, fuzzy outside. This is useful for painting shadows for partially transparent shapes, when they are painted separately but without an offset, so that the shadow doesn't paint below the shape. |
INNER | — | 'inner' | Fuzzy inside, nothing outside. This can make shapes appear to be lit from within. |